While Chuck the hobo provides some sound advice, little is known about this man and even less is known about the couple as players are only given a short time to acclimate to their presence. While players may try to play with the best intentions of the group in mind, a number of difficult decisions will leave players hesitating, unsure of what to do next.Ī number of few new characters are introduced this time around, a train riding hobo and a couple of young adults. Of course, player choice still plays a role in Episode 3 and gamers will encounter a number of difficult decisions and making a choice has never felt more difficult. This time around the focus of the storyline is set directly on the group itself and their interactions with one another as their situation becomes increasingly desperate. With tensions high and only a long road ahead of them, what will happen to Lee and Clementine now?Īs anyone who played the last episode will remember, the story focused around the outside elements surrounding the group and the darkness of human hearts. However before a true culprit can be discovered, the group is forced to leave the hotel in a spectacular fashion. When their meager supplies start mysteriously disappearing, Lily sets Lee on a mission to find out who is taking their supplies and what they are doing with them. With the group practically fractured at this point, all it takes is one more push to send everything into a downward spiral. With Kenny’s RV fixed up and ready to go at any time, the survivors are at a breaking point over whether they should stay or whether they should go. However Macon is nearly picked clean and every time someone ventures into the town more zombies seem to appear and the stakes grow higher. We’ve already covered the first and second episodes of Lee’s journey, the reviews of which can be found here and here, but how does this third episode turn out? Let’s find out.Īfter surviving the events at the dairy farm, Lee and the rest of the survivors have been raiding Macon in an effort to scrounge up any supplies that they can. I’m talking of course about Telltale’s The Walking Dead. Now while full retail titles may struggle with these concepts, one episodic series has managed to accomplish this with only two episodes so far. Very few games can derive an emotional response from players and even fewer titles can make a gamer actually care about the characters in the game.
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